Portrait
Portrait
Identity
Name: Doug Savage
Title:
Religion:
Player Information
Player: Captain Joy
Campaign: Horatio Club
Created On: Nov 17, 2018
308 Points
Attributes: 150
Advantages: 150
Disadvantages: -25
Quirks: -5
Skills: 34
Spells: 0
Race: 0
Earned: 4
Description
Race: Human Height: 6' 3" Hair: Blond, Straight, Short
Gender: Male Weight: 195 lb Eyes: Gold
Age: 25 Size: +0 Skin: Bronze
Birthday: 1915 December 11 TL: 6 Hand: Right
Attributes
Strength (ST): 11
Dexterity (DX): 12
Intelligence (IQ): 15
Health (HT): 12
Will: 13
Fright Check: 13
Basic Speed: 6
Basic Move: 6
Perception: 13
Vision: 13
Hearing: 13
Taste & Smell: 13
Touch: 13
thr: 1d-1, sw: 1d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 24 lb 6 9
• Light (1) 48 lb 4 8
Medium (2) 72 lb 3 7
Heavy (3) 144 lb 2 6
X-Heavy (4) 240 lb 1 5
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 Right Leg -2 0
8 Right Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 Left Arm -2 0
13-14 Left Leg -2 0
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 12
Tired: 3
Collapse: 0
Unconscious: -12
Current HP:
Basic HP: 11
Reeling: 3
Collapse: 0
Check #1: -11
Check #2: -22
Check #3: -33
Check #4: -44
Dead: -55
Lifting & Moving Things
Basic Lift: 24 lb
One-Handed Lift: 48 lb
Two-Handed Lift: 192 lb
Shove & Knock Over: 288 lb
Running Shove & Knock Over: 576 lb
Carry On Back: 360 lb
Shift Slightly: 1,200 lb
Advantages & Disadvantages Pts Ref
Advantages 150
Empathy 15 B51
Language: English
Native, -4; Spoken (Native), +2; Written (Native), +2.
With Language Talent
0 B24
Language: French
Spoken (Native), +2; Written (Native), +2.
With Language Talent
4 B24
Language: German
Spoken (Native), +2; Written (Native), +2.
With Language Talent
4 B24
Language: Spanish
Spoken (Native), +2; Written (Native), +2.
With Language Talent
4 B24
Luck, Extraordinary
Usable once per 30 minutes of play
30 B66
Wild Talent 1 20 B99
Perks 4
Cloaked
trench coat
1 PU2:14
Honest Face 1 B101
Purpose (Give Credit to Others) 1 PU2:19
Weapon Bond (my Colt Gov't) 1 PU2:9
Face Man Advantages 39 A1:9
Appearance
Attractive, +4.
4 B21
Charisma 3
+1/level to Influence rolls
15 B41
Language Talent 10 B65
Voice 10 B97
Investigator Advantages 30
Danger Sense 15 B47
Intuition 15 B63
Disadvantages -30
Pacifism: Cannot Harm Innocents -10 B148
Sense of Duty
All Humanity, -15.
-15 B153
Quirks -5
False Memory
I spent the summer with my Aunt Robin when I was 6 years old.
-1 PU6:17
Lives by an Oath
Let me strive every moment of my life to make myself better and better, to the best of my ability, that all may profit by it. Let me think of the right and lend all my assistance to those who need it, with no regard for anything but justice. Let me take what comes with a smile, without loss of courage. Let me be considerate of my country, of my fellow citizens and my associates in everything I say and do. Let me do right to all, and wrong no man.
-1 B162
Nostalgic
Whenever the GM assesses a penalty for unfamiliarity (see Familiarity, p. B169) with an item, place, or procedure, you take an extra -1. However, your sincerity about familiar things give you +1 to rolls to “sell” others on them…
-1 PU6:19
Nosy
Curious CR:17
-1 PU6:20
Responsive
Anyone who seems to be weak or in trouble gets +1 to manipulate you (for PCs, this often means the rolls under Influencing the PCs, p. B359) or gives you -1 to rolls against Per and Detect Lies, for Empathy, etc. to divine devious actions on their part.
-1 PU6:20
Skills SL RSL Pts Ref
Face Man!
does not include Charisma, Empathy, nor Voice bonus
14 IQ-1 12 ACT1:23
Investigator! 14 IQ-1 12 ACT1:23
Driving/TL6 (Automobile) 11 DX-1 1 B188
Guns/TL6 (Pistol) 14 DX+2 4 B198
Guns/TL6 (Shotgun)
Default: Guns/TL6 (Pistol) - 2
13 DX+1 1 B198
Stealth 12 DX+1 4 B222
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 10 No 1d-1 cr C,1
Natural Kick w/Boots 10 No 1d cr C,1
Natural Punch 12 9 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Colt Government, .45 ACP
includes Weapon Bond perk +1 bonus
15 2 2d pi+ 150/1,600 3 7+1(3) -2 3 10
Crescent Faultless 12G 2.75" Trench Gun
Double-Barrel Shotgun, includes being sawed-off (HT106)
Buckshot 13 3 1d+1 pi 40/800 2x9 2(2i) -5 1 10†
Crescent Faultless 12G 2.75" Trench Gun
Double-Barrel Shotgun, includes being sawed-off (HT106)
Buckshot <4 yards 13 3 5d(0.25) pi 3/3 2 2(2i) -5 1 10†
Crescent Faultless 12G 2.75" Trench Gun
Double-Barrel Shotgun, includes being sawed-off (HT106)
Slug 13 4 5d pi++ 100/1200 2 2(2i) -5 5 10†
Equipment (41.985 lb; $1,929.5) # $ W ∑ $ ∑ W Ref
Belt Holster E 1 25 0.5 lb 875 3.3 lb HT153
Colt Government, .45 ACP
includes Weapon Bond perk +1 bonus
E 1 850 2.8 lb 850 2.8 lb HT98
Long Coat E 1 50 5 lb 50 5 lb HT64
Ordinary Clothing
Status 0
E 1 120 4 lb 252.5 5.1 lb HT63
Spare Magazine for Colt Government
Holds 7 rounds.
E 1 27 0.171 lb 30.5 0.5 lb HT101
.45 ACP (11.43x23mm) E 7 0.5 0.047 lb 3.5 0.329 lb HT176
Cheap Pocket Watch
-2 to HT and 1/2 DR
E 1 50 0 lb 50 0 lb HT31
Multi-Function Knife E 1 25 0 lb 25 0 lb HT26
Notebook, Pencil, and Chalk
Holdout -1
E 1 2 0.1 lb 2 0.1 lb HT17
Diary
Holdout -1
E 1 15 0.5 lb 15 0.5 lb HT17
Magnifying Glass
fire starter
E 1 10 0 lb 10 0 lb HT57
Budget Monster Hunter Basic Kit E 1 0 0 lb 213 6.16 lb LMH14
Belt E 1 10 0 lb 10 0 lb HT31
Boots
Flexible.
E 1 80 3 lb 80 3 lb HT68
Leather Gloves E 1 30 0 lb 30 0 lb B284
Felt Hat E 1 60 0.5 lb 60 0.5 lb HT64
Religious Symbol
Cross Necklace
E 1 1 0 lb 1 0 lb HT31
Waist Pack
Holds 10lbs.
E 1 10 1 lb 32 2.66 lb HT54
Survival Flashlight
1-yard beam.
E 1 20 1 lb 20 1 lb HT52
Battery (S) E 2 1 0.33 lb 2 0.66 lb HT13
Sage Lens E 1 0 0 lb 539 22.425 lb LMH16
Shotgun Sling
Allows +1 bracing bonus after Bulk penalty seconds
E 1 10 1 lb 160 8 lb HT154
Crescent Faultless 12G 2.75" Trench Gun
Double-Barrel Shotgun, includes being sawed-off (HT106)
E 1 150 7 lb 150 7 lb LMH10
Cartridge Bandoleer
Holds 50 rounds.
E 1 15 1 lb 40 4.925 lb HT54
12-gauge 2.75" (18.5x70mmR)
Light cased. Buckshot.
E 20 0.5 0.11 lb 10 2.2 lb HT176
12-gauge 2.75" (18.5x70mmR)
Light cased. Slug.
E 5 0.5 0.11 lb 2.5 0.55 lb HT176
.45 ACP (11.43x23mm) E 25 0.5 0.047 lb 12.5 1.175 lb HT176
Backpack, Small
Holds 50 lbs.
E 1 60 3 lb 339 9.5 lb HT54
Personal Basics
Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.
E 1 5 1 lb 5 1 lb B288
FIngerprint Kit E 1 50 1 lb 50 1 lb HT216
Box Camera
Basic equipment for Photography skill. Holds 6-12 exposures.
E 1 20 0.5 lb 20 0.5 lb HT42
Film Rolls
24-36 exposures. Holdout +1
E 2 2 0 lb 4 0 lb HT44
Forensics Mini-Tool Kit
-2 for Forensics
E 1 200 4 lb 200 4 lb LMH:7,16
Notes
Face Man! RSL-1 (Action 1: Heroes, p. 23)
14(IQ): Acting, Diplomacy, Fast-Talk, Gambling, Leadership, Merchant, Propaganda, Public Speaking, and Savoir-Faire – and Administration and Psychology for the purpose of social manipulation. 11(DX) for Dancing
11(HT): Carousing or Sex Appeal
12(Will): Intimidation
12(Per): Body Language or Detect Lies

Investigator! (IQ) RSL-1 (Action 1: Heroes, p. 23)
14(IQ): Criminology, Electronics Operation (Surveillance), Forensics, Intelligence Analysis, Interrogation, Photography, Research, and Shadowing; Accounting and Speed-Reading when the objective is to spot irregularities in records; and Computer Operation when accessing DMV records, fingerprint libraries, Interpol databases, etc.
12(Per): Body Language, Detect Lies, Lip Reading, Observation, Search, or Tracking.