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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Natural | Kick | 10 | No | 1d-1 cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d cr | C,1 | ||
Natural | Punch | 12 | 9 | 1d-2 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Colt Government, .45 ACP includes Weapon Bond perk +1 bonus |
15 | 2 | 2d pi+ | 150/1,600 | 3 | 7+1(3) | -2 | 3 | 10 | |
Crescent Faultless 12G 2.75" Trench Gun Double-Barrel Shotgun, includes being sawed-off (HT106) |
Buckshot | 13 | 3 | 1d+1 pi | 40/800 | 2x9 | 2(2i) | -5 | 1 | 10† |
Crescent Faultless 12G 2.75" Trench Gun Double-Barrel Shotgun, includes being sawed-off (HT106) |
Buckshot <4 yards | 13 | 3 | 5d(0.25) pi | 3/3 | 2 | 2(2i) | -5 | 1 | 10† |
Crescent Faultless 12G 2.75" Trench Gun Double-Barrel Shotgun, includes being sawed-off (HT106) |
Slug | 13 | 4 | 5d pi++ | 100/1200 | 2 | 2(2i) | -5 | 5 | 10† |
Equipment (41.985 lb; $1,929.5) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Belt Holster | E | 1 | 25 | 0.5 lb | 875 | 3.3 lb | HT153 |
Colt Government, .45 ACP includes Weapon Bond perk +1 bonus |
E | 1 | 850 | 2.8 lb | 850 | 2.8 lb | HT98 |
Long Coat | E | 1 | 50 | 5 lb | 50 | 5 lb | HT64 |
Ordinary Clothing Status 0 |
E | 1 | 120 | 4 lb | 252.5 | 5.1 lb | HT63 |
Spare Magazine for Colt Government Holds 7 rounds. |
E | 1 | 27 | 0.171 lb | 30.5 | 0.5 lb | HT101 |
.45 ACP (11.43x23mm) | E | 7 | 0.5 | 0.047 lb | 3.5 | 0.329 lb | HT176 |
Cheap Pocket Watch -2 to HT and 1/2 DR |
E | 1 | 50 | 0 lb | 50 | 0 lb | HT31 |
Multi-Function Knife | E | 1 | 25 | 0 lb | 25 | 0 lb | HT26 |
Notebook, Pencil, and Chalk Holdout -1 |
E | 1 | 2 | 0.1 lb | 2 | 0.1 lb | HT17 |
Diary Holdout -1 |
E | 1 | 15 | 0.5 lb | 15 | 0.5 lb | HT17 |
Magnifying Glass fire starter |
E | 1 | 10 | 0 lb | 10 | 0 lb | HT57 |
Budget Monster Hunter Basic Kit | E | 1 | 0 | 0 lb | 213 | 6.16 lb | LMH14 |
Belt | E | 1 | 10 | 0 lb | 10 | 0 lb | HT31 |
Boots Flexible. |
E | 1 | 80 | 3 lb | 80 | 3 lb | HT68 |
Leather Gloves | E | 1 | 30 | 0 lb | 30 | 0 lb | B284 |
Felt Hat | E | 1 | 60 | 0.5 lb | 60 | 0.5 lb | HT64 |
Religious Symbol Cross Necklace |
E | 1 | 1 | 0 lb | 1 | 0 lb | HT31 |
Waist Pack Holds 10lbs. |
E | 1 | 10 | 1 lb | 32 | 2.66 lb | HT54 |
Survival Flashlight 1-yard beam. |
E | 1 | 20 | 1 lb | 20 | 1 lb | HT52 |
Battery (S) | E | 2 | 1 | 0.33 lb | 2 | 0.66 lb | HT13 |
Sage Lens | E | 1 | 0 | 0 lb | 539 | 22.425 lb | LMH16 |
Shotgun Sling Allows +1 bracing bonus after Bulk penalty seconds |
E | 1 | 10 | 1 lb | 160 | 8 lb | HT154 |
Crescent Faultless 12G 2.75" Trench Gun Double-Barrel Shotgun, includes being sawed-off (HT106) |
E | 1 | 150 | 7 lb | 150 | 7 lb | LMH10 |
Cartridge Bandoleer Holds 50 rounds. |
E | 1 | 15 | 1 lb | 40 | 4.925 lb | HT54 |
12-gauge 2.75" (18.5x70mmR) Light cased. Buckshot. |
E | 20 | 0.5 | 0.11 lb | 10 | 2.2 lb | HT176 |
12-gauge 2.75" (18.5x70mmR) Light cased. Slug. |
E | 5 | 0.5 | 0.11 lb | 2.5 | 0.55 lb | HT176 |
.45 ACP (11.43x23mm) | E | 25 | 0.5 | 0.047 lb | 12.5 | 1.175 lb | HT176 |
Backpack, Small Holds 50 lbs. |
E | 1 | 60 | 3 lb | 339 | 9.5 lb | HT54 |
Personal Basics Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits. |
E | 1 | 5 | 1 lb | 5 | 1 lb | B288 |
FIngerprint Kit | E | 1 | 50 | 1 lb | 50 | 1 lb | HT216 |
Box Camera Basic equipment for Photography skill. Holds 6-12 exposures. |
E | 1 | 20 | 0.5 lb | 20 | 0.5 lb | HT42 |
Film Rolls 24-36 exposures. Holdout +1 |
E | 2 | 2 | 0 lb | 4 | 0 lb | HT44 |
Forensics Mini-Tool Kit -2 for Forensics |
E | 1 | 200 | 4 lb | 200 | 4 lb | LMH:7,16 |
Notes |
Face Man! RSL-1 (Action 1: Heroes, p. 23) 14(IQ): Acting, Diplomacy, Fast-Talk, Gambling, Leadership, Merchant, Propaganda, Public Speaking, and Savoir-Faire – and Administration and Psychology for the purpose of social manipulation. 11(DX) for Dancing 11(HT): Carousing or Sex Appeal 12(Will): Intimidation 12(Per): Body Language or Detect Lies Investigator! (IQ) RSL-1 (Action 1: Heroes, p. 23) 14(IQ): Criminology, Electronics Operation (Surveillance), Forensics, Intelligence Analysis, Interrogation, Photography, Research, and Shadowing; Accounting and Speed-Reading when the objective is to spot irregularities in records; and Computer Operation when accessing DMV records, fingerprint libraries, Interpol databases, etc. 12(Per): Body Language, Detect Lies, Lip Reading, Observation, Search, or Tracking. |